Experiments

Tools, art studies, and tech demos

Try an experiment, then open How it works for the technique behind it. The write-ups explain what to change, what to look for, and where each model stops short of the real thing.

Start with how a painting filter works or how a computer finds edges. For drawing, try perspective construction boxes or a 3D lighting study. Browse the camera experiments, art and drawing tools, or audio experiments together.

Experiment

Echo tuner

Shape an echo with delay time, feedback, mix, and tone. Try a synthesized test sound or use your microphone with headphones on your phone, tablet, or computer.

Interactive explainer

How a painting filter works

How the Kuwahara filter turns a photo into a painting: compare it with a blur, tap any pixel to watch it choose, and see the eight-sector version run live.

A sunset beach and the four neighborhoods around one pixel in the Kuwahara explainer.
Experiment

Perspective figure

Explore figure and head perspective with posable models, construction boxes, camera lenses and vanishing-point guides. Export a drawing reference or transparent overlay.

A posed figure surrounded by blue perspective construction boxes.
Experiment

Light study

Study light and shadow on a white sphere. Adjust light direction, size, reflected light and camera lens, then compare contours, blurred values and value bands.

A white sphere lit from the left, with its cast shadow and light guide.
Experiment

Trip simulator

Explore psychedelic-inspired camera art with breathing warps, melting feedback, motion trails, and repeating edges. A visual effect, not a drug simulation.

Experiment

Sumi ink camera

Turn a camera image into sumi-e-inspired ink washes. Learn how smoothing, tapered edge strokes, dry-brush texture, and simulated paper bleed create the look.

Experiment

Pencil sketch

Explore a live pencil sketch filter with directional contours, tone-driven hatching, cross-hatched shadows, colored pencil, and procedural paper texture.

Experiment

Watercolor camera

Explore a live watercolor camera filter built from Kuwahara smoothing, soft tone layers, simulated wet edges, pigment variation, and procedural paper.

Experiment

Value finder

Study a camera image as two to five gray values. Use squint blur, a lightness split, and a pixel probe to explore notan and painting composition.

Experiment

Skate cam

Make a live skate-video look with fisheye-style distortion, VHS color smear, scanlines, tape noise, and a date stamp. Learn how the WebGL effects combine.

Experiment

Live visuals

Create audio-reactive camera visuals with glowing edges, posterized colors, and feedback trails. Learn how frequency bands and onset detection drive the image.

Experiment

How a computer finds edges

Learn Sobel edge detection with a live camera walkthrough: grayscale, Gaussian blur, horizontal and vertical gradients, edge strength, and thresholding.

Experiment

Cel shade camera

Turn a live camera image into a cartoon with Kuwahara smoothing, tone bands, and Sobel outlines. Explore how each stage shapes the cel-shaded look.

Experiment

Assist cam

Compare color vision deficiency simulation, experimental daltonization, and bold camera outlines. Learn the color transforms and their accessibility limits.

Experiment

3D anaglyph camera

Try a red-cyan anaglyph camera filter and learn how channel separation creates binocular disparity from one image, without reconstructing scene depth.

Experiment

Composition analyzer

Compare composition grids on photos and artwork. Overlay thirds, golden spirals and diagonals, with optional object-detection alignment scores, not beauty ratings.

Experiment

Mantis shrimp vision simulator

A mantis shrimp-inspired camera effect with vivid color and animated edge shimmer. Explore its WebGL shaders and why it is not literal animal vision.

Experiment

Dog vision simulator

Explore a simplified dog color vision filter, with blue-yellow color mapping and illustrative blur and contrast controls. Learn what it cannot simulate.

Experiment

Heartbeat synthesizer

Explore camera-based pulse detection as a sound experiment with synth clicks, stereo tones, and MIDI clock. An educational demo, not a medical heart-rate monitor.

Experiment

Tape measure: thirds & tenths

Compare thirds, tenths, and decimal inches with 1/16-inch tape marks. See the nearest fraction and rounding difference on an illustrative, uncalibrated screen ruler.

Experiment

Barnstone studio

Compare cage spheres, interlocking bands and an Escher-inspired sphere in one interactive drawing studio, with adjustable geometry and construction guides.

Experiment

Camera color sampler

Sample nine points in a camera image and explore approximate Munsell-style hue, value, and chroma labels. Learn the limits of this RGB-based demonstration.

Experiment

Particle physics simulator

Experiment with bouncing spheres, gravity, elasticity, friction, and air resistance in a 3D box. Learn how overlap correction and collision impulses work.

Experiment

Ambient audio visualizer

See microphone sound as colored frequency bars. Learn how a Web Audio analyser turns short sound samples into a spectrum, and how that differs from a waveform.

Experiment

3D audio visualizer

Turn microphone input into rotating 3D frequency bars with Web Audio and Three.js. Explore how frequency bins control bar height and color.

Experiment

Value slides

Adjust lightness and chroma in a CSS OKLCH color wheel. Compare neutral and colorful regions and learn why Munsell labels are only a conceptual reference.

Experiment

Interactive OKLCH color explorer

Explore OKLCH hue, lightness, and chroma in 3D. Adjust the color grid, click spheres for coordinates and hex values, and learn how OKLCH differs from Munsell.

Experiment

Customizable particle pulse

Create branching particle trails with adjustable pulse intervals, colors, and particle counts. Learn how eight launch directions and random turns make the pattern.

Experiment

Posable figure

Pose a sculpted figure with named movement controls. Study construction boxes, cut a section through the posed surface, and save a drawing reference or outline.

More color and geometry studies

Smaller experiments with their own explanations: